Carry Map 3 4 Crackled

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Carry Map 3 4 Crackled

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Comment by Zyjin Alright so I have a theory concering the panther rares that drop these eggs. I dont think that any of them are garunteed to spawn in any given day. I killed both Varga and Naroua on the 29th (the first day of the Argus patch release)in about 20 minutes apart from each killed. Both spawned and were eligible for loot. On the next day, the 30th, I camped Varga's spot for about 30 minutes without the rare spawning, and keeping my eye on Group Finder, I saw no groups being formed to kill it across any servers. However, Naroua DID spawn, and was in fact loot eligible. My theory is that either these mobs spawn at a set time (which seems unlikely) or that a set group or selection of rares spawn on Argus everyday, and those not in this random selection simply do not spawn to drop their loot.

If anyone can confirm if they've seen Varga on both the 29th and 30th, please comment below as I would like to figure this out. Comment by Refistixus Basic info: - you can have multiple eggs on one character - you can farm them daily from respective rares (,,, ) - not a guaranteed drop As for the loot, I've opened total of 76 eggs, containing: 27x 28x 17x 1x 1x 1x 1x Almost final EDIT: As now I'm missing only the last mount and sitting on another 64 eggs (kek), I'll put all my eggs in one basket (kek), stop farming them and do a grand openings in 5 days, 9/14. I'll do last loot update afterwards. Best of luck to you all. Final EDIT: My findings, after opening quite many eggs, that either I'm super lucky, or drop rater are pretty good.

Only ~35% of loot was useless Yolk, majority as you can see were pets. Another interesting thing is, that mounts didn't drop twice, seen one comment with photo proof it can happen.

Either it was hotfixed, or another luck on my side. If anyone's interested, I had all 4 mounts at around egg nr. Best of luck in your hunt. Comment by KittyKatBar I farmed about 16 eggs over the course of the week, most of them concentrated on a few toons who each had 3 eggs.

After the first 9 hatches, I got one of each mount, two of both pets, and one aged yolk. As for the eggs themselves I had them dropping a little more than half the time for me. Something like every third-ish kill had no egg for me, though if I was unlucky I would only get a couple in a day (I was farming with 12 different characters). The rares can be killed without having a world quest up, can only be killed once per day per toon for loot, and seem to respawn pretty quickly - keep in mind they will likely not all be up at the same time. There were days where one or a few were not spawned at all the entire day. In all likelihood, at least one of them will be up at a time! I got my eggs from each of the four rares (Sabuul, Kaara the Pale, Naroua, and Varga), at a good rate and the drop rate from the eggs seems to be pretty high% for real loot, and not just a yolk.

One of my friends' eggs hatched yesterday and had a pet as well. Coordinates for each rare: Naroua @ Krokuul - 70.8, 33.4.

He is lying down on a small plateau surrounded by other panthara. Varga @ Antoran Wastes - 64.3, 48.2 (cave entrance). She is lying down in the back of the cave and does not move. Best way to get to her is to take the Hope's Landing beacon, go NW to where the lava flows start, and either jump across the exposed rock or hug the left wall (that's left as you face the lava, looking West). Sabuul @ Mac'Aree - 43.8, 48.2. These are not exact, he wanders around the water. City Center Beacon and just go North, you'll see him.

Kaara the Pale @ Mac'Aree - 38.6, 55.6. She is inside the cave. I believe she wanders about inside the cave but it is small. City Center Beacon and go NW.The cave entrance is not huge but not difficult to find either. TomTom paste, alphabetical order: /way Antoran Wastes 64.3 48.2 Varga /way Mac'aree 38.6 55.6 Kaara the Pale /way Mac'aree 43.8 48.2 Sabuul /way Krokuun 70.8 33.4 Naroua Edit: After opening all 22 eggs (beings able to do so with multiple eggs at once), my rate of yolks was only.18% of total drops. After getting all the mounts and each pet, the rest of the drops were either yolks or pets. I got slightly more docile skyfins than fel-afflicted ones, but that was likely mere chance.

The rate at which they drop seems to otherwise be both relatively high, and relatively the same. TL;DR The eggs seem to be more likely than not to have a pet/mount than yolks and so far I haven't seen mounts drop twice. Go get those eggs! Comment by Graknak 20 Rare cat kills, 1 egg drop. Just a casual 0.00609% chance of happening. Gotta love that bloody rng without any form of pity timer.

Sure as hell doesn't make me want to play any more of Argus. They really should add a pity timer with things like this. 3 kills and no egg? Oh you'll get a guaranteed one on your 4th. Alternatively they should add WQ's for the cats with a guaranteed egg reward. Edit: I find it amazing that people keep downvoting facts. This ain't candyland where the magical fairy brings luck to everyone.

Some people really do get the bad end of the deal with all this rng and downvoting it down into oblivion doesn't make it less true. Edit 2: 32 total rare cat kills now, 9 egg drops. 7 on the same character.

Comment by GullaDaPwna I think I have some great news for all mount farmers: From personal experience and the experience of fellow commenters and friends also farming eggs I have come to the conclusion that IT IS NOT POSSIBLE TO GET DUPLICATE MOUNTS FROM THESE EGGS. Another comment has suggested if you 'roll' a duplicate it just turns into a yolk. It may be possible if you do not learn the mount right away after you hatch it but have no evidence for that specific situation so that is purely speculation. Edit: 1 person has reported that they got duplicates which Misspirate12 has supplied a photo as well in her comment on the Cracked egg page.

I'm pretty sure they got the mount rolled from the egg before they learned the mount (which supports this theory) as they are the only person to report this happening and statistically speaking if 1 person reports something happening that no one else did they probably had an additional factor that led to the duplicate that no one else had. My egg history after 6 eggs is 3 different mounts then a yolk then a pet and finally the last mount.

Egg (7th) after that was a yolk. 8th and 9th egg were both Docile Skyfins which is the pet I did not yet have.

I'm curious to know if anyone got a duplicate pet BEFORE getting the other pet because if no one else has then it means that you won't get duplicate pets until you have both. Comment by paktu All Rare Elite Spawns on Argus rotate on a ~4 hour window of opportunity. In that time it will respawn and will be lootable. However, when that window closes the rare spawn will despawn, including ones that are pulled already. The exemption to this rule is when they are the World Quest target. If that is the case, then the rare spawn will respawn throughout the entire window the WQ is available.

There are rare spawns that drop a, and rare spawns that drop mounts. There seems to be a limit to how many of these will be active at once. At the moment, it appears that there will never be any more than one fel spotted egg dropper and no more than one mount dropper up at any one time. -Excluding World Quests, after the 5 day wait time, becomes a, which can either drop a mount, pet, or junk.

The mounts from the eggs are:,,, and The pets from the eggs are: and the Note: you are NOT guaranteed a mount or pet drop. It could still result in a useless item. The rare elites that drop the eggs are: - In north eastern Krokuun, from a path at Destiny Point - In Central Mac'Aree, directly north of the center-most teleport point. - In central Anrotan Wastes, under the spider area and accessible via a fel lava level cave All of the Mount Dropping Bosses are: who drops the Both and drop the: who drops the: drops the: drops the: drops the. Comment by QueenSylvanas wasn't around after first week of 7.3 release. After 4 weeks break.

Until now killed about 40 of these elites that have a dp chance for the eggs. And only got 3 until now. And from these 3 eggs only had, 1 mount, 1 pet and 1 Food item. So the elites might not be up at all in a whole day. And when they are up. They only spawn for a few hours.

And then they have a very low drop chance for eggs. And even when they drop. They have a shared loot drop, with a%^&*ing food and some pets.

And might actually be the same one. Thanks blizz. If you didn't want us to get the mounts, why put so much mounts in game for one patch? Does everything with legion has to be weird and out of schedule? No mounts in broken shores reputations.

But tons of mounts just for the final patch. And those mounts are now Triple walled?

Imagine the terror. You’re D-Day paratrooper, one of 13,000 American soldiers who’ve dropped behind enemy lines to fight the Germans in Normandy. Your mission is to neutralize Rommel’s response to an Allied beach invasion that will occur in just a few hours, but you’re also desperate to survive. There’s little comfort in combat, but you know your buddies have your back.

You also vest confidence if your equipment. The army has loaded you to the hilt with gear, guns and gadgets, and any single piece of hardware could prove to be a life-saver.

Today, on the 68th anniversary of D-Day, we take a focused look at the gadgets and weapons American paratoopers took into battle. Their design is archaic -- a far cry from the covered by Wired’s Danger Room. But it’s still instructive to revisit the gear our soldiers used in 1944. Each artifact speaks to the viscerally personal nature of war. We thank the for helping us with this photo gallery. Assistant Director of Collections Toni Kiser photographed each image, and Tom Czekanski, Director of Collections and Exhibits, helped explain the history behind each piece of gear.

Compasses Two types of compasses were issued for D-Day soldiers. A larger model was made especially for paratroopers, and was worn on one’s wrist. And then there was a class of much smaller compasses that could be, well, hidden just about anywhere. On the left is one of the wrist models manufactured by a company called Superior Magneto. Officially, the compass was called “Compass, Wrist, Liquid-Filled.” The body is made of Bakelite plastic, and the needle tip was at one time luminescent.

The white arrow on top is painted directly on the glass bezel. The other three compasses were sourced from survival kits -- also known as “escape and evasion kits,” which we describe in the next slide. These devices were nowhere near as accurate as the wrist compasses, but were still useful if you needed to find your general bearings in a pinch. And because they were so small, they could be easily concealed in the event of capture.

In fact, the escape compass came to be known as the “asshole compass.” Draw your own conclusions. Escape & Evasion Kit During the war, airborne officers were issued escape and evasion kits that contained a small compass (see previous slide), a tiny steel hacksaw in a cardboard container, a two-sided map made of Rayon (often misidentified as silk), and sometimes currency appropriate to the location of the soldier’s mission. Here we see a vivid example of an escape map, along with the pouch it came in. Because the map was made of Rayon and not paper, It wouldn’t become an unreadable, crinkled-up mess after multiple foldings and unfoldings.

Nor would it fall to pieces in the rain. Czekanski says that because the map shows southern France and not Normandy, he can’t be sure that it was actually deployed on D-Day. To this end, we’re thinking it could have been issued for Operation Dragoon, the 1st Airborne parachute invasion of southern France on Aug. 15, 1944, some two months after D-Day. Nonetheless, the kit’s pouch clearly denotes that maps for areas “C” and “D” are inside, and according to a of an ostensibly identical escape and evasion kit, “The C/D maps were used for the invasion of Normandy.” Veterans Footlocker also states that escape and evasion kits were given to “advanced infantry personnel” (and not just paratroopers) and the C/D maps it had on sale were issued to a scout in an armored unit. The pouch reads “Maps Only” for a very specific reason -- it signals that no money was stuffed inside.

You see, any money included in one of these kits had to be accounted for by an army quartermaster, says Czekanski. This involved a lot of tedious opening and closing of canvas pouches, every time a pouch was returned to inventory. So, by defining the pouch as “Maps Only,” the kit was saved unnecessary scrutiny. Equipment Bundle Light “A real sweet piece of gear,” says Czekanski. “It’s basically a flashlight that was clipped on to the equipment bundles held under the belly of an airplane. The bundles held extra weapons, food, and medical supplies.

The planes dropped the bundles ahead of the troops, and the paratroopers could follow the lights to rapidly locate equipment. They came in different colors based on what was in the bundle -- red meant ammunition.” The lamp was powered by two C-cell batteries, and was turned on automatically by a rip cord as the equipment bundles parachuted down from the airplane. Though the labeling is scratched off in our photo, a on historian Mark Bando’s D-Day site reads “Lamp Assembly Identification Aerial Delivery Container,” manufactured by Standard Aircraft Products, Inc of Dayton, Ohio. M1 Garand Designed by John Cantius Garand in 1932, the M1 was the primary weapon for most U.S. Soldiers throughout World War II.

It shot.30-'06 bullets from an eight-round clip, and a paratrooper might typically jump with 136 total rounds of ammunition. The rifle had a maximum effective range of 440 yards, but could still do damage in excess of 1,000 yards. But what really made the Garand so effective was its semi-automatic firing. Where the Germans had bolt-action rifles that required the movement of a handle to release spent cartridge casings, the Garand’s trigger could be fired eight times in quick succession. This allowed American soldiers to focus on target acquisition rather than laborious rifle U.I. The bayonet in the photo is actually a trimmed down version of the 16-inch M1905 bayonet that was used in World War I.

At the end of the first war, the army had a huge stockpile of remaining bayonets. To deploy them for use with the M1 Garand, the government simply cut them down to 10 inches, and reground their edges. The motivation? To produce a more efficient weapon, and to conserve precious steel. According to the, 1,007,671 16-inch bayonets were converted for use with the M1 during World War II. Folding Stock M1A1 Carbine By definition, a carbine is a shorter, lighter version of a full-length rifle.

In the case of the M1 carbine, it was designed to replace handguns for the wide variety of soldiers who, for one reason or another, weren’t issued full-fledged rifles. This might include radio men, forward observers, and vehicle drivers, as well as the soldiers who served on the multi-man teams operating mortars and Browning light machine guns. The troops charged with “crew-served” weapons weren’t expected to frequently engage the enemy in face-to-face combat, but everyone still needed his own gun, so these guys were issued carbines. The M1 carbine was semi-automatic and used the same.30 caliber bullet diameter of the ammunition for the M1 Garand, but the bullet itself was smaller than the round spec’d for the beefier gun. Carbine magazines carried 15 rounds.

The carbine offered neither the range nor the stopping power of the Garand, but it was less cumbersome to carry (a significant benefit if you were already hauling parts of a crew-served weapon). It was also easier to aim than a handgun. Nonetheless, many soldiers switched out their carbines in the field for heavier firepower.

As Bando, “They lacked knockdown power, even at short range, and were frequently discarded in disgust.” In our photo, we have the M1A1 version of the carbine. It was manufactured by Inland, a division of General Motors, and was made especially for D-Day paratroopers. The A1 version had a pistol grip, as well as a metal buttstock that folded up neatly against the side of the gun, as seen in our photo. The M1A1 came in a pouch that hung off the paratrooper’s belt as he jumped from his plane. Cricket Noise Maker The original cricket noise maker was a child’s toy made by the ACME Whistle Company in England. But for D-Day, paratroopers were issued much more serious brass versions.

With soldiers scattered willy-nilly behind enemy lines, the troops needed some type of stealth audio signal to identify each other in the dark of night. Operation was simple: If someone approached, you clicked your cricket, making the most innocuous of night-time sounds. If the passer-by clicked back, you knew you had encountered a friendly comrade.

“Not everyone had them. They didn’t have enough to go around,” says Czekanski. “But they were probably used quite a bit. It was so dark, and the terrain had so many hedgerows and bushes and walls. It was a lot safer to click than call out.”. Entrenching Tool Foxholes didn’t just dig themselves.

Soldiers dug them out with an entrenching tool, or e-tool. Enterprise Architect 11 Keygen Software. Some had a folding blade, and others even added a pick to the folding assembly.

But the model shown here is a simple “T-handle” version with a fixed blade. “I’m not sure how many guys actually parachuted with entrenching tools,” says Czekanski. “It’s more typical of what guys brought ashore. Toward the end of the war they got a shorter shovel.

It was all a matter of what your army thought you needed most.”. Mk 2 Grenade and Gammon Bomb Two high-explosive weapons were issued to D-Day soldiers. The Mk 2 pictured on the left is often referred to as a “pineapple grenade,” for obvious reasons. It was filled with TNT, which exploded the Mk 2’s cast-iron shell into lethal fragments. Prior to World War II, the Mk 2s were painted yellow, the army color code that indicated a high-explosive device.

Unfortunately, the yellow grenades were easily spotted by Japanese soldiers during early battles in the Pacific theater, and were hurled back at American troops. So, by the time D-Day rolled around, all of the Mk 2s were issued in green -- often repainted to cover up the original yellow paint, like the model shown here.

The Gammon Bomb, also known as a Number 82 grenade, is a British explosive that was issued to American soldiers invading Normandy. This particular weapon – not much more than a cloth bag with a fuse attached -- is unique in that a soldier could custom-design his own explosive charge. “Paratoopers were issued one Gammon, and maybe a pound or so of C-2 plastic explosive,” says Czekanski. “They were intended for demolition charge. You put whatever amount of explosive you wanted in the bag, and then put the bag next what you wanted to blow up. You unscrewed the cap, then pulled a piece of weighted tape.

It then explodes in about three to five seconds. It was a very easy way to set off explosives compared to using a blasting cap.”. Machete, Combat Knife and Switchblade “If you thought you needed it, and the Army made it, you could generally get it -- in the Airborne at least,” says Czekanski. And so, as a result, a number of paratroopers dropped into battle with U.S. Army-issue machetes like the one at the top of this photo.

A machete may have made more sense in the jungles of the Pacific theater, but on D-Day it’s likely that no one wanted to feel under-armed. Below the machete is an M3 combat knife. These knives were issued to anyone carrying an M1 carbine rifle or Thompson submachine gun, which weren’t equipped to accept bayonets. With a 6.75-inch blade, the M3 was expressly created for “shock” forces, such as paratroopers expecting to engage in close-quarter combat. Finally, on the bottom we have an M2 switchblade.

Paratoopers carried these knives in the chest pockets of their jump jackets, and used them to quickly cut themselves out of their parachute lines and harnessing upon landing. The M2 had a relatively modest 3.125-inch blade, but according to Czekanski, the Germans still referred to the American knife in propaganda, calling the paratroopers, “a bunch of gangsters with switchblades.”. Zippo Lighter Hey, it was 1944.

Everyone smoked. According to Mark Bando’s website, a combat version of the iconic Zippo lighter came in a rough black color scheme. Czekanski said he wasn’t sure if the lighters were standard Army issue, but reiterated that a matte black finish wouldn’t reflect light -- and give away a soldier’s position -- like a shiny chrome version might.

Zippo on its own website: “World War II had a profound effect on Zippo. Upon America’s entry into the war, Zippo ceased production of lighters for consumer markets and dedicated all manufacturing to the U.S. Course Hero Keygen Download.

The military initiative led to the production of the steel-case Zippo lighter with black crackle finish. The fact that millions of American military personnel carried the lighter into battle was a significant catalyst in establishing Zippo as an icon of America throughout the world.” It’s likely that the black crackle Zippos were sold at Army PX stores, and soldiers snapped them up before deployment. M1911A1 Pistol First designed by John Browning in 1911, this.45 caliber semi-automatic pistol was issued to D-Day officers and enlisted men working on larger weapons crews. Ammo came in a seven-round magazine, and a soldier typically jumped with 21 rounds total -- seven in a loaded gun, plus two two more clips in his pouch. “The.45 caliber round had considerable stopping power,” Czekanski says. “The intention is that when it hits someone, it will knock them over.” While not all paratroopers were issued M1911A1s -- “mostly only officers and maybe someone with a Browning machine gun,” Czekanski says -- almost two million of these pistols were ordered by the government for the overall war effort. Manufacturers included Remington, Colt, Ithaca Gun Company, and Union Switch & Signal.

Even Singer -- yes, the sewing machine company -- fulfilled an order for 500 pistols as part of an experiment to see how quickly a company with zero weapons-making experience could become a military supplier. Today, the Singer M1s are extremely rare (and expensive) auction items. Was estimated to fetch anywhere between $20,000 and $40,000. Thompson Submachine Gun Already popular among bootleggers and gangsters of the 1920s, the fully automatic Thompson submachine gun was also a key weapon for D-Day paratroopers.

The gun’s effective range was only 160 feet, but the paratroopers needed a rapid-fire weapon with superior knockdown power for the close combat they were expected to encounter. The Thompson SMG used the same.45 caliber bullets of the M1911A1 pistol. The army spec’d 20-round “box” magazines; a soldier may jump with 300 rounds total via 15 magazines hidden in the pockets of his jumpsuit. While gangsters are romantically portrayed with circular “drum” magazines for their Tommy guns, the military preferred box magazines (as shown here), which were less rattly, and much easier to attach and detach during the heat of combat. ”Maybe one in 10 guys would have a Thompson,” Czekanski says. “They would have gone to squad leaders, company commanders, officers -- officers had free choice on what they could have. They were great for close action like clearing building.

You could pull the trigger, and move a bit to sweep the trail ahead.”. Luminous Disc These luminous buttons -- pictured here next to the wrist compass to give you an idea of their size -- contained radium, the same toxic, radioactive material used in early glow-in-the-dark wrist watches. The discs were issued to squad leaders, and were intended to be clipped or strapped on the back of helmets, jacket collars, and other parts of a soldier’s uniform. A paratrooper “charged” the disc by shining a light on it, and then the device could be used for hours as a subtle beacon to keep fellow soldiers within sight.

“You used it to follow the guy ahead of you,” says Czekanski. “You didn’t have to be right behind the guy when he’s walking down the path in order to see him.” Both the Brits and the Americans used the luminous discs, but only the Yankee versions were marked “poison inside.” The discs, sometimes referred to as “deck markers,” were also shipped in lead-lined containers.

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